In an age where real-time strategy (RTS) games are often relegated to remasters and nostalgia-driven projects, the emergence of fresh concepts is both exhilarating and necessary. One such project that has caught the attention of strategy game aficionados is *Project Citadel*, developed by Last Keep—a studio birthed from the minds behind *BonusXP* and *Ensemble Studio*.
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The gaming landscape often thrives on the echoes of past successes, and when a title is touted as a “spiritual successor” to a masterpiece, it inevitably raises eyebrows and builds up fervent anticipation. Longdue Games is gearing up to unveil *Hopetown*, an RPG that has been touted as a blend of the emotional depth found
Fans who have journeyed through the gritty landscapes of Kingdom Come: Deliverance know that the game is as much about realism and deep storytelling as it is about the immersion into medieval life. Warhorse Studios has been diligent in their commitment to enhancing the player experience. The announcement of a major patch scheduled for 13th
In the vast tapestry of video game history, few narratives resonate as powerfully as George Orwell’s “1984.” Initially depicted as a novel focused on themes of mass surveillance and authoritarianism, its influence has transcended the literary realm and seeped into various forms of entertainment, including video gaming. Among the more intriguing tales is the delayed
In the ever-expanding galaxy of indie gaming, new titles are constantly jockeying for attention, each vying to carve out its unique niche. One such title that has emerged from the shadows is *Moadra*, developed by the enigmatic team at Gloomsoft. This game takes players into a dark, gritty underworld filled with bizarre creatures and menacing
In a surprising yet exhilarating turn of events, the minds behind some of the most celebrated puzzle games have introduced Kaizen: A Factory Story. This new brainchild from the creators of Opus Magnum and Eliza embraces a unique concept that merges nostalgia with innovation. Set in the vibrant backdrop of 1980s Japan, players will engage
Creating a character in a video game is often more than just a mundane task; it’s an opportunity for players to express themselves, craft a unique identity within the game world, and engage in an interactive form of art. However, this seemingly simple task can quickly spiral into a complex and frustrating experience, depending on
Last week, Jesse Lee, the former concept art director at Striking Distance Studios, took to LinkedIn to express sentiments about the studio’s journey over the past six years. With the recent news of layoffs impacting many of his colleagues, Lee’s reflection serves as a poignant reminder of the fleeting nature of stability in the gaming
In an age where information is almost limitless, the Museum of All Things emerges as a groundbreaking venture into digital exploration. Designed by Maya Claire and powered by the Godot Engine, this interactive experience draws from the colossal repository that is Wikipedia, transforming it into a near-infinite virtual museum. Available for free on Itch, the
In the ever-looming shadow of success, Bloober Team has established itself as a formidable player in the horror gaming genre, emerging with a fresh take on the classic Silent Hill 2. Their collaboration with Konami has sparked intrigue and excitement, not only for what they’ve accomplished but also for what lies ahead. With the eerie