PlayStation

The impending removal of beloved titles such as *Limbo* and *Inside* from GOG marks more than just a logistical update—it symbolizes a seismic shift in how the gaming industry manages intellectual property and developer relationships. These games, which broke new ground in narrative-driven puzzle platforming, have become cultural touchstones. Their sudden delisting raises questions about
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Overwatch has long been celebrated not just as a multiplayer shooter but as a vibrant universe brimming with compelling characters and rich lore. Its animated shorts have historically served as captivating vessels that deepen the audience’s emotional connection, showcasing Pixar-level quality that elevated the game’s storytelling. However, in recent years, Blizzard’s commitment to these shorts
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Cyberpunk 2077’s transformation from a disastrous launch to a highly respected title exemplifies how perseverance and genuine effort can rewrite a gaming saga. Upon release, the game was riddled with bugs, performance issues, and unmet expectations, leading to widespread disappointment. Sony’s decision to remove it from the PlayStation Store and offer refunds was a stark
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In recent years, the gaming community has witnessed a profound shift in how digital ownership is perceived and protected. The “Stop Killing Games” initiative embodies this change, rallying gamers worldwide to advocate for their rights against oppressive practices by major publishers. With nearly a million signatures amassed and a clear objective to influence policy, this
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Hideo Kojima, renowned for his innovative storytelling and boundary-pushing game design, has recently reignited discussions about human exploration beyond our planet. His desire to venture into space, expressed publicly at a film premiere, reveals not only a personal fascination but also a broader cultural obsession with the cosmos. However, we must critically assess whether such
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In the rapidly evolving world of video game development, the line between promise and reality often blurs, leading to heightened expectations and sometimes disillusionment among fans. The Witcher 4, the much-anticipated sequel from CD Projekt Red, is currently navigating the murky waters of this phenomenon, specifically surrounding the implications of its recent tech demo. As
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In the landscape of open-world gaming, size often seems to be equated with success; however, Techland’s Dying Light: The Beast challenges this conventional wisdom. With a thoughtfully designed environment, the game emphasizes that immersion and engagement are paramount. Franchise director Tymon Smektala elaborates on this philosophy, arguing that the richness of an open world is
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