In an era dominated by elaborate, sprawling grand strategy games demanding micro-level attention for management details, **Solitomb** emerges as a refreshing alternative. Developing a game that stands out in a crowded genre is no small feat, yet designer **Jakub Wasilewski** seems to hit the mark perfectly with this solitaire-inspired dungeon crawler. As a follow-up to
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In a lively and unconventional showcase dubbed “Devolver Delayed,” Devolver Digital revealed delays for several of its anticipated titles—Slice through the wait until 2025 for Baby Steps, Skate Story, and Stick it to the Stickman. What unfolded was not just an announcement of postponed releases but a theatrical and humorous presentation that parodied traditional award
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CD Projekt has recently announced a significant milestone in the development of its upcoming game, unofficially referred to as The Witcher 4, also known as Project Polaris. The studio has transitioned into “full-scale” production, with approximately 400 developers—representing two-thirds of its entire development workforce—now dedicated to this project. Michał Nowakowski, joint CEO of CD Projekt,
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In recent years, the revival of retro gaming aesthetics has largely been dominated by genre associations that can skew perceptions of entire consoles, particularly the PlayStation 1 (PS1). When younger gamers think of the PS1, the haunted corridors of Silent Hill often spring to mind. This stereotype unfortunately overshadows the console’s broader capabilities, casting it
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