The recent news about Nvidia’s DLSS upscaling and AMD’s frame generation technology working together on the same GPU has sent shockwaves through the gaming community. This unexpected partnership has been a long time coming, and it finally materialized in the game Ghost of Tsushima, which was originally a Playstation 4 title and was just released on PC. The fact that Nvidia, known for leaning into AI technology, has made it possible to combine these two technologies is groundbreaking.

Nvidia’s decision to utilize AI Tensor cores and Optical Flow accelerators for frame generation is not new. However, the exclusivity of this feature to the latest RTX 40-series Nvidia GPUs has been a point of contention. The Ada architecture of the RTX 40-series is specifically designed to support Nvidia Frame Generation, making it inaccessible to older GPUs or other manufacturers like AMD.

On the other hand, AMD’s frame generation technology is less complex and can run on the shaders of various modern GPUs, including Nvidia graphics cards. In the past, running AMD frame generation on an Nvidia GPU meant being limited to AMD’s FidelityFX Super Resolution, as DLSS upscaling was incompatible. This posed a dilemma for users as DLSS generally offers better image quality than FSR.

The release of the 3.1 update by AMD, which disconnected frame generation from the FSR feature, has opened up new possibilities. Ghost of Tsushima became the first game to combine AMD frame generation with Nvidia DLSS, allowing users to experience the benefits of both technologies simultaneously. Initial testing has shown promising results, with significantly improved frame rates and no noticeable image quality issues.

With AMD’s commitment to decouple frame generation from upscaling, the potential for more games to support this unique combination is on the horizon. There are rumors of a patch coming to enable the collaboration in Ratchet & Clank: Rift Apart, and it is expected that more titles will follow suit. This opens up exciting prospects for gamers who previously had to choose between upscaling quality from DLSS or utilizing AMD’s frame generation.

The convergence of Nvidia’s DLSS and AMD’s frame generation technology marks a significant milestone in the gaming industry. This partnership not only benefits users by providing enhanced performance and image quality but also sets a precedent for future collaborations between competing technologies. As this trend continues to evolve, gamers can look forward to more innovative solutions that push the boundaries of what is possible.

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